Transformations

Operations that move, re-orient, or resize items in a 3D scene are called transformations. To apply transformations to objects you must work in Object mode; to apply them to points you must work in Edit mode (see also Working Modes).

 

Transformations include Translation, Rotation, and Scaling.

 

Deformations are also available and they include: Twist, Taper, Warp, Shear, Bend, Lattice, Stretch, LinearStretch, PixelMap, and SurfDrape.

 

Mirroring and various Replication methods are included in this category even though, strictly speaking, they are not transformations.

 

Last, the Combine command allows you to merge two or more separate objects of any type (curves, surfaces, polymeshes, primitives) into a single object.

 

For each parameter/command we will mention all the possibilities as below:
Views
: steps to follow allow you to work interactively with the mouse in the views only;

Modeling Tool panel
: steps to follow allow you to work in the Modeling Tool panel only;

Views / Modeling Tool panel
: steps to follow require you to work in both views and Modeling Tool panel.